Kamis, 25 Januari 2018


Monster Strike Guide



Monster Strike is an online, monster collecting, cooperative multiplayer, pool-like strategy combat game from Yoshiki Okamoto, a developer perhaps best known as the producer of Street Fighter II. To be frank, the description is about as crazy as playing it. Monster Strike is a bizarrely compelling game, even though the core gameplay isn't always firing on all cylinders. Gameplay consists of two main elements: RPG-style monster collection with leveling and enhancement and its combat, which is a Pool-like physics game where players slingshot their characters onto the field and watch them bounce from enemy to enemy. Monster collection comes with all of the standards one would come to expect from this genre, whereas its ricocheting combat is entirely unique.

Each party character has their own attack that is triggered when they are hit by another party member, making strategic placement paramount to success, particularly as the game’s difficulty increases. You can add people to your friend list and use their monster or character to aid you in battle, but when it's time to battle, you're still just playing by yourself. In Monster Strike, you can of course still play on your own, but you can also play some honest-to-goodness local co-op multiplayer if you want. The addition of multiplayer is likely one of the big reasons it has caught on in Japan, where local co-op is quite popular. Okamoto's brought in more than just his love of multiplayer gaming, however. 




Monster Strike is a fast-paced hunting action game you can play cooperatively in groups of up to four players. Become a monster master and collect over 500 kinds of unique and powerful monsters! It's easy: all you have to do is use your finger to pull back on monsters and sling them at the enemy to attack! Hit other friendly monsters along the way to trigger Bump Combos even the tamest-looking critters may have powerful tricks up their sleeves. As is usual in this genre, there are two main components to Monster Strike's gameplay. The first part is going to be very familiar to anyone who has dabbled in these kinds of games before. Collecting monsters, forming a team, gathering resources and more monsters, fusing them, evolving them, and making your team more powerful are backbone gameplay elements by now in Japanese free-to-play games, and they're here in full force. You'll also find the usual things that go with that, like magic stones that you can use to pull rare monsters from a random draw, friend points that can be exchanged for weaker monsters and fusion ingredients, frequent online checks, a limited inventory space that you'll almost certainly want to expand at some point, and a stamina meter that seems to drain more quickly the farther you make it into the game.





Gameplay consists of two main elements: RPG-style monster collection with leveling and enhancement and its combat, which is a Pool-like physics game where players slingshot their characters onto the field and watch them bounce from enemy to enemy. Monster collection comes with all of the standards one would come to expect from this genre, whereas its ricocheting combat is entirely unique. Each party character has their own attack that is triggered when they are hit by another party member, making strategic placement paramount to success, particularly as the game’s difficulty increases.You can add people to your friend list and use their monster or character to aid you in battle, but when it's time to battle, you're still just playing by yourself. In Monster Strike, you can of course still play on your own, but you can also play some honest-to-goodness local co-op multiplayer if you want. The addition of multiplayer is likely one of the big reasons it has caught on in Japan, where local co-op is quite popular. Okamoto's brought in more than just his love of multiplayer gaming, however.As is usual in this genre, there are two main components to Monster Strike's gameplay.




The first part is going to be very familiar to anyone who has dabbled in these kinds of games before. Collecting monsters, forming a team, gathering resources and more monsters, fusing them, evolving them, and making your team more powerful are backbone gameplay elements by now in Japanese free-to-play games, and they're here in full force. You'll also find the usual things that go with that, like magic stones that you can use to pull rare monsters from a random draw, friend points that can be exchanged for weaker monsters and fusion ingredients, frequent online checks, a limited inventory space that you'll almost certainly want to expand at some point, and a stamina meter that seems to drain more quickly the farther you make it into the game. Like other games in the genre, a stage consists of several individual battles, culminating in a boss fight. The battles themselves, however, are pretty unique. Each battle takes place in a closed room where your four party members and the monsters are all laid out.

There are two main components to Monster Strike's gameplay. The first part is going to be very familiar to anyone who has dabbled in these kinds of games before. Collecting monsters, forming a team, gathering resources and more monsters, fusing them, evolving them, and making your team more powerful are backbone gameplay elements by now in Japanese free-to-play games, and they're here in full force. You'll also find the usual things that go with that, like magic stones that you can use to pull rare monsters from a random draw, friend points that can be exchanged for weaker monsters and fusion ingredients, frequent online checks, a limited inventory space that you'll almost certainly want to expand at some point, and a stamina meter that seems to drain more quickly the farther you make it into the game.




Gameplay consists of two main elements: RPG-style monster collection with leveling and enhancement and its combat, which is a Pool-like physics game where players slingshot their characters onto the field and watch them bounce from enemy to enemy. Monster collection comes with all of the standards one would come to expect from this genre, whereas its ricocheting combat is entirely unique. Each party character has their own attack that is triggered when they are hit by another party member, making strategic placement paramount to success, particularly as the game’s difficulty increases.By requiring a constant connection, there's a limit in where players can play. It goes a step further by also including near-constant disclaimers between menus that warn of possible data corruption if played in an area with a weak signal. In addition, the core part of battling in could be a bit more engaging. Most of the time I found myself rather lazily angling my monsters in the direction of enemies and faring perfectly fine rather than feeling like I had to plan a true strategy. It's easy: all you have to do is use your finger to pull back on monsters and sling them at the enemy to attack! Hit other friendly monsters along the way to trigger Bump Combos even the tamest-looking critters may have powerful tricks up their sleeves!